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Mastering Unreal Engine 4.X

You're reading from   Mastering Unreal Engine 4.X Master the art of building AAA games with Unreal Engine

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785883569
Length 384 pages
Edition 1st Edition
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Author (1):
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Muhammad A.Moniem Muhammad A.Moniem
Author Profile Icon Muhammad A.Moniem
Muhammad A.Moniem
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Table of Contents (16) Chapters Close

Preface 1. Preparing for a Big Project FREE CHAPTER 2. Setting Up Your Warrior 3. Designing Your Playground 4. The Road to Thinkable AI 5. Adding Collectables 6. The Magic of Particles 7. Enhancing the Visual Quality 8. Cinematics and In-Game Cutscenes 9. Implementing the Game UI 10. Save the Game Progress 11. Controlling Gameplay via Data Tables 12. Ear Candy 13. Profiling the Game Performance 14. Packaging the Game Index

Platform settings

As you still inside Project Settings, you'll have a huge section of them called Platforms. This section might vary for your editor version. As for me, I'm using Windows. I have access to lots of platforms but, for example, if you are running Unreal Engine on Mac or Linux, you'll probably end up with a shorter list of platforms. This list contains only the platforms that you can target from your current OS:

Platform settings

While I'm using Windows and we are targeting Windows and the console, I'll be discussing in this section the Windows platform options that you can set. Feel free to explore all the other settings for the other platforms. But keep in mind that, while our game is targeting console quality, we still can't set the platform settings for XBox or PlayStation as this section of settings is locked until you get authorized by Microsoft or Sony and get the DevKit from them that will unlock the platform options for you inside Unreal Engine. Anyway, the...

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