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Mastering Unity Scripting

You're reading from   Mastering Unity Scripting Learn advanced C# tips and techniques to make professional-grade games with Unity

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784390655
Length 380 pages
Edition 1st Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (12) Chapters Close

Preface 1. Unity C# Refresher FREE CHAPTER 2. Debugging 3. Singletons, Statics, GameObjects, and the World 4. Event-driven Programming 5. Cameras, Rendering, and Scenes 6. Working with Mono 7. Artificial Intelligence 8. Customizing the Unity Editor 9. Working with Textures, Models, and 2D 10. Source Control and Other Tips Index

Chapter 8. Customizing the Unity Editor

The Unity Editor is a powerful, general purpose game development tool. Nevertheless, there are times during development when you probably wished the editor offered a specific feature that it doesn't have or behaved in a particular way, simply because it would be more convenient for you and your specific game. Maybe you'd like the path editing features, batch renaming functionality, or mesh creation tools, among others. In such cases, you can search the Asset Store for add-ons that meet your needs. But even then, you may still not find what you need. Consequently, the focus then turns to how the editor can be adapted or customized to achieve your purpose. Thankfully, there are many ways Unity can be changed as a tool, and this chapter focuses on particular case studies. First, it explores how to create a Batch Rename tool for renaming multiple selected objects in one operation. Second, it covers how to create a color range field...

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