Selecting an attack
The player will select an attack and then select the enemy to perform the attack. To allow the player to select various attacks from the HUD, we will create a new script called Attack
in the Assets/Scripts
folder, as follows:
using UnityEngine; using System.Collections; public class Attack : MonoBehaviour { public bool attackSelected=false; public int hitAmount=0; public void Smack(){ hitAmount=5; AttackTheEnemy(); } public void Wack(){ hitAmount=10; AttackTheEnemy(); } public void Kick(){ hitAmount=15; AttackTheEnemy(); } public void Chop(){ hitAmount=20; AttackTheEnemy(); } public void AttackTheEnemy(){ attackSelected=true; } }
Essentially, when each button...