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Mastering Unity 2D game development

You're reading from   Mastering Unity 2D game development Mastering Unity 2D Game Development will give your game development skills a boost and help you begin creating and building an RPG with Unity 2D game framework

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Product type Paperback
Published in Aug 2014
Publisher
ISBN-13 9781849697347
Length 474 pages
Edition 1st Edition
Tools
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Author (1):
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Simon Jackson Simon Jackson
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Simon Jackson
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Table of Contents (15) Chapters Close

Preface 1. Overview 2. Building a Character FREE CHAPTER 3. Getting Animated 4. The Game World 5. NPCs and Interactions 6. The Big Wild World 7. Encountering Enemies and Running Away 8. Shopping for Weapons 9. Getting Ready to Fight 10. Fight and Gain XP 11. Onward Wary Traveler 12. Deployment and Beyond A. Additional Resources Index

Going further


If you are the adventurous sort, try expanding your project to add the following:

  • Add sprites for each of the towns; maybe even animate those sprites when the place is new to draw attention to them.

  • Add a camera-tracking script similar to the one used in the Home scene so that the player can move further around the map.

  • Create new scenes for the places to visit and get some more characters and conversations going.

  • Add a LineRenderer component to the MapMovement script (visit http://cgcookie.com/unity/2013/05/03/animate-a-line-draw-using-line-renderer-component/) to show a line as the player moves.

  • Animate the player and flip the image when the hero moves in the opposite direction as we did in the town.

  • Add a keyboard input to move the player instead of just touch and click.

  • Return to the CharacterMovement script and add touch/mouse input.

  • Update the Fading manager to use curves and/or more images, and try to add a middle image/scene between loading levels. This is commonly used for...

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