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Mastering Unity 2017 Game Development with C#

You're reading from   Mastering Unity 2017 Game Development with C# Create professional games with solid gameplay features and professional-grade workflow

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Product type Paperback
Published in Oct 2017
Publisher
ISBN-13 9781788479837
Length 568 pages
Edition 2nd Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset Configuring 2. Level Design and Structure FREE CHAPTER 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Creating a player camera

The camera object is, in many ways, the most important in any scene, because without the presence of at least one camera, the scene can't be rendered at all. Dead Keys will eventually feature multiple cameras, each with a dedicated purpose. However, let's focus on the main camera, that is, the player perspective in the scene now. For first person games, you can create a camera easily by dragging and dropping a First Person Controller from the Project panel into the scene, from the Characters asset package. However, for Dead Keys, we don't need that; our camera path is fixed as it moves through the level and the user doesn't need free-look controls with the mouse or W A S D keys. Consequently, we'll create a custom camera from the ground upwards.

Let's start by creating a camera object by navigating to GameObject | Camera from...

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Mastering Unity 2017 Game Development with C# - Second Edition
Published in: Oct 2017
Publisher:
ISBN-13: 9781788479837
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