Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Mastering Rust

You're reading from   Mastering Rust Learn about memory safety, type system, concurrency, and the new features of Rust 2018 edition

Arrow left icon
Product type Paperback
Published in Jan 2019
Publisher Packt
ISBN-13 9781789346572
Length 554 pages
Edition 2nd Edition
Languages
Arrow right icon
Authors (2):
Arrow left icon
Vesa Kaihlavirta Vesa Kaihlavirta
Author Profile Icon Vesa Kaihlavirta
Vesa Kaihlavirta
Rahul Sharma Rahul Sharma
Author Profile Icon Rahul Sharma
Rahul Sharma
Arrow right icon
View More author details
Toc

Table of Contents (19) Chapters Close

Preface 1. Getting Started with Rust FREE CHAPTER 2. Managing Projects with Cargo 3. Tests, Documentation, and Benchmarks 4. Types, Generics, and Traits 5. Memory Management and Safety 6. Error Handling 7. Advanced Concepts 8. Concurrency 9. Metaprogramming with Macros 10. Unsafe Rust and Foreign Function Interfaces 11. Logging 12. Network Programming in Rust 13. Building Web Applications with Rust 14. Interacting with Databases in Rust 15. Rust on the Web with WebAssembly 16. Building Desktop Applications with Rust 17. Debugging 18. Other Books You May Enjoy

Casting and coercion

Casting is a mechanism of downgrading or upgrading a type to some other type. When the casting happens implicitly, it is called coercion. Rust also allows for casting types at various levels. The very obvious candidates are primitive numeric types. You may have the need to cast a u8 type to promote to u64 or to truncate i64 to i32. To perform trivial casts, we use the as keyword, like so:

let a = 34u8;
let b = a as u64;

It's not only primitive types—casting is supported at higher-level types too. We can also cast a reference of a type to its trait object, if it implements that particular trait. So we can do something like the following:

// cast_trait_object.rs

use std::fmt::Display;

fn show_me(item: &Display) {
println!("{}", item);
}

fn main() {
let a = "hello".to_string();
let b = &a;
show_me(b);
// let c...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime