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Mastering Embedded Linux Programming

You're reading from   Mastering Embedded Linux Programming Create fast and reliable embedded solutions with Linux 5.4 and the Yocto Project 3.1 (Dunfell)

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Product type Paperback
Published in May 2021
Publisher Packt
ISBN-13 9781789530384
Length 758 pages
Edition 3rd Edition
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Authors (2):
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Frank Vasquez Frank Vasquez
Author Profile Icon Frank Vasquez
Frank Vasquez
Mr. Chris Simmonds Mr. Chris Simmonds
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Mr. Chris Simmonds
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Table of Contents (27) Chapters Close

Preface 1. Section 1: Elements of Embedded Linux
2. Chapter 1: Starting Out FREE CHAPTER 3. Chapter 2: Learning about Toolchains 4. Chapter 3: All about Bootloaders 5. Chapter 4: Configuring and Building the Kernel 6. Chapter 5: Building a Root Filesystem 7. Chapter 6: Selecting a Build System 8. Chapter 7: Developing with Yocto 9. Chapter 8: Yocto Under the Hood 10. Section 2: System Architecture and Design Decisions
11. Chapter 9: Creating a Storage Strategy 12. Chapter 10: Updating Software in the Field 13. Chapter 11: Interfacing with Device Drivers 14. Chapter 12: Prototyping with Breakout Boards 15. Chapter 13: Starting Up – The init Program 16. Chapter 14: Starting with BusyBox runit 17. Chapter 15: Managing Power 18. Section 3: Writing Embedded Applications
19. Chapter 16: Packaging Python 20. Chapter 17: Learning about Processes and Threads 21. Chapter 18: Managing Memory 22. Section 4: Debugging and Optimizing Performance
23. Chapter 19: Debugging with GDB 24. Chapter 20: Profiling and Tracing 25. Chapter 21: Real-Time Programming 26. Other Books You May Enjoy

Chapter 19: Debugging with GDB

Bugs happen. Identifying and fixing them is part of the development process. There are many different techniques for finding and characterizing program defects, including static and dynamic analysis, code review, tracing, profiling, and interactive debugging. I will look at tracers and profilers in the next chapter, but here I want to concentrate on the traditional approach of watching code execution through a debugger, which in our case is the GNU Project Debugger (GDB). GDB is a powerful and flexible tool. You can use it to debug applications, examine the postmortem files (core files) that are created after a program crash, and even step through kernel code.

In this chapter, we will cover the following topics:

  • The GNU debugger
  • Preparing to debug
  • Debugging applications
  • Just-in-time debugging
  • Debugging forks and threads
  • Core files
  • GDB user interfaces
  • Debugging kernel code
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