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Mastering Adobe Animate 2021

You're reading from   Mastering Adobe Animate 2021 Explore professional techniques and best practices to design vivid animations and interactive content

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Product type Paperback
Published in Feb 2021
Publisher Packt
ISBN-13 9781801074162
Length 404 pages
Edition 1st Edition
Concepts
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Author (1):
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Joseph Labrecque Joseph Labrecque
Author Profile Icon Joseph Labrecque
Joseph Labrecque
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Table of Contents (18) Chapters Close

Preface 1. Section 1: Getting Up-To-Speed
2. Chapter 1: A Brief Introduction to Adobe Animate FREE CHAPTER 3. Chapter 2: Exploring Platform-Specific Considerations 4. Chapter 3: Settling into the User Interface 5. Chapter 4: Publishing and Exporting Creative Content 6. Section 2: Animating with Diverse Techniques
7. Chapter 5: Creating and Manipulating Media Content 8. Chapter 6: Interactive Motion Graphics for the Web 9. Chapter 7: Character Design through Layer Parenting 10. Chapter 8: Animating Poses with IK Armatures 11. Chapter 9: Working with the Camera and Layer Depth 12. Section 3: Exploring Additional Platforms
13. Chapter 10: Developing Web-Based Games 14. Chapter 11: Producing Virtual Reality Content for WebGL 15. Chapter 12: Building Apps for Desktop and Mobile 16. Chapter 13: Extending Adobe Animate 17. Other Books You May Enjoy

Building an Armature using Inverse Kinematics

We previously saw how to animate a character across layers with Layer Parenting mechanisms using the Advanced Layers mode. While simple enough to use, there are some limitations in the construction of your rig when using that method. Another rigging mechanism exists in Animate that is capable of similar results, but with a completely different workflow and set of tools. Animate is capable of producing animation through an Inverse Kinematics workflow through the use of the Bone tool and special Armature layers, and this will be the focus of the current chapter.

We'll first address how these two approaches differ from one other, and then build a rig using inverse kinematics.

Understanding Inverse Kinematics versus Forward Kinematics

Just like in the previous chapter, we'll be using the wooden doll artwork to construct our alternate rig. As with all files referenced in this book, you can locate this file through the following...

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