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Low Poly 3D Modeling in Blender

You're reading from   Low Poly 3D Modeling in Blender Kickstart your career as a 3D artist by learning how to create low poly assets and scenes from scratch

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Product type Paperback
Published in Feb 2024
Publisher Packt
ISBN-13 9781803245478
Length 318 pages
Edition 1st Edition
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Author (1):
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Samuel Sullins Samuel Sullins
Author Profile Icon Samuel Sullins
Samuel Sullins
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Table of Contents (22) Chapters Close

Preface 1. Part 1:Getting Started with Low Poly Modeling
2. Chapter 1: Getting Familiar with Blender FREE CHAPTER 3. Chapter 2: Understanding Low Poly Modeling 4. Chapter 3: Creating a Low Poly Tree 5. Part 2:Modeling and Shading for Low Poly
6. Chapter 4: Exploring Modifiers 7. Chapter 5: Creating Low Poly Mushrooms 8. Chapter 6: Understanding Materials and Shading 9. Part 3:Creating Your Own Assets
10. Chapter 7: Creating a Low Poly Tractor 11. Chapter 8: Low Poly Environment Modeling 12. Chapter 9: Modeling a Kangaroo 13. Chapter 10: Creating Low Poly Houses and Buildings 14. Chapter 11: Using the Asset Browser 15. Part 4:Building a Complete Low Poly Scene
16. Chapter 12: Blocking Out the Scene 17. Chapter 13: Building the Scene 18. Chapter 14: The Big Render 19. Index 20. Other Books You May Enjoy Appendix

Understanding Workspaces

The tabs across the top of the Blender window (Layout, Modeling, Sculpting, and so on) are called Workspaces:

Figure 1.19 – Some Workspace tabs

Figure 1.19 – Some Workspace tabs

Workspaces are just different sets of areas, configured for different tasks. For example, the Layout Workspace (the one we’re in currently) is set up for general Blender work.

Click through the different kinds of Workspaces and have a look!

Any Workspace can do anything

It’s important to understand that the Workspaces are only a convenience—and that any Workspace can quickly be configured to perform any task.

For example, switch to the Shading Workspace. You’ll see a bunch of stuff that you won’t recognize. But, just like the Layout Workspace, it’s all made up of areas. You can easily change the Editor Type of any of them, join them, and add new ones.

You could reconfigure this Workspace to look exactly like the Layout Workspace if you wanted. Workspaces are very useful, though. They save a lot of time by having things set up and ready to go.

But what if you want a different Workspace? Here’s how you can add your own Workspace.

Making your own Workspace

You can make your own Workspace if you want. There are two ways to do it: you can either change an existing one or add a new one. Changing an existing one is easy—just click a Workspace to switch to it, then double-click the name to edit it and name it whatever you want. Now rearrange all of the areas however you like—and you have your own Workspace!

To add a new Workspace, just click the + button at the end of the top bar (you may have to scroll to the side a bit before you can see it) and choose the Workspace you’d like to add (you can also choose to duplicate the current one). Once you have a new Workspace, you can rename and edit it just like any other.

Making your own Workspace is a great way to save yourself the trouble of continuously rearranging areas. However, any changes you make to the workspaces are file-specific. This means that if you open a new file, you won’t have any of the Workspaces that you renamed or created.

The next section will explain how to set up your own default Startup file.

You have been reading a chapter from
Low Poly 3D Modeling in Blender
Published in: Feb 2024
Publisher: Packt
ISBN-13: 9781803245478
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