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Libgdx Cross-platform Game Development Cookbook

You're reading from   Libgdx Cross-platform Game Development Cookbook Harness LibGDX to create cross-platform 2D games with more than 75 practical recipes covering everything from AI to building LibGDX Bitmap fonts

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Product type Paperback
Published in Oct 2014
Publisher
ISBN-13 9781783287291
Length 516 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (15) Chapters Close

Preface 1. Diving into Libgdx FREE CHAPTER 2. Working with 2D Graphics 3. Advanced 2D Graphics 4. Detecting User Input 5. Audio and File I/O 6. Font Rendering 7. Asset Management 8. User Interfaces with Scene2D 9. The 2D Maps API 10. Rigid Body Physics with Box2D 11. Third-party Libraries and Extras 12. Performance and Optimizations 13. Giving Back Index

Developing your own map loaders and renderers


What if Tiled or any of the other supported editors do not suit your needs? After all, they are all based on tiles and not all games use the same approach for their levels. Take the popular game Braid, for example, where levels are made of nonsquare images. You might want to use a different tool to edit levels or even roll out your own editor!

Luckily enough, Libgdx's 2D maps API is fully extensible. That is the beauty of this framework: simple, clean, and extensible. It does not impose a single way of doing things.

Throughout this recipe, you will learn how to easily add full support for bespoke level formats.

Getting ready

This recipe does not come with a code sample, so you do not need to prepare anything special before carrying on. Nevertheless, it is highly advisable that you understand all the concepts previously explained in this chapter.

How to do it…

Let's say you want to use an editor that is currently not supported by Libgdx. You will have...

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