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Learning Java by Building Android Games

You're reading from   Learning Java by Building Android Games Extend your game development skills while learning Java – follow this book and learn Java for Android to enter the world of Android games development with greater confidence

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784398859
Length 392 pages
Edition 1st Edition
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Table of Contents (12) Chapters Close

Preface 1. Why Java, Android, and Games? FREE CHAPTER 2. Getting Started with Android 3. Speaking Java – Your First Game 4. Discovering Loops and Methods 5. Gaming and Java Essentials 6. OOP – Using Other People's Hard Work 7. Retro Squash Game 8. The Snake Game 9. Making Your Game the Next Big Thing A. Self-test Questions and Answers Index

Android Canvas demo app


Let's make an app that uses the Canvas and Paint classes and do a bit of drawing. This example will be completely static (no animation), so we can clearly see how to use Canvas and Paint without cluttering the code with things we will learn later.

In this demo app, we use some conceptually helpful variable names to help us grasp the role that each object is playing, but we will go through the whole thing at the end to make sure we know exactly what is going on at each stage. Of course, you don't have to type all of this. You can open the completed code files from the CanvasDemo folder in the Chapter7 folder of the download bundle:

  1. Start a new project and call it CanvasDemo. Tidy up the unnecessary imports and overrides if you want to.

  2. Open activity_main.xml in the editor. Drag an ImageView from the palette to the layout. The ImageView has an ID by default, which is imageView. Now we will use this ID in our code.

  3. Switch to MainActivity.java in the editor. First, we will...

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