Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Learning Java by Building Android Games

You're reading from   Learning Java by Building Android Games Extend your game development skills while learning Java – follow this book and learn Java for Android to enter the world of Android games development with greater confidence

Arrow left icon
Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784398859
Length 392 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
John Horton John Horton
Author Profile Icon John Horton
John Horton
Arrow right icon
View More author details
Toc

Table of Contents (12) Chapters Close

Preface 1. Why Java, Android, and Games? FREE CHAPTER 2. Getting Started with Android 3. Speaking Java – Your First Game 4. Discovering Loops and Methods 5. Gaming and Java Essentials 6. OOP – Using Other People's Hard Work 7. Retro Squash Game 8. The Snake Game 9. Making Your Game the Next Big Thing A. Self-test Questions and Answers Index

Java syntax


Throughout this book, we will use plain English to discuss some fairly technical things. You will never be asked to read a technical explanation of a Java or Android concept that has not been previously explained in a non-technical way.

Occasionally, I might ask or imply that you accept a simplified explanation in order to offer a fuller explanation at a more appropriate time, like the Java class as a black box; however, you will never need to scurry to Google in order to get your head around a big word or a jargon-filled sentence.

Having said that, the Java and Android communities are full of people who speak in technical terms and to join in and learn from these communities, you need to understand the terms they use. So the approach this book takes is to learn a concept or appreciate an idea using an entirely plain speaking language, but at the same time, it introduces the jargon as part of the learning.

Then, much of the jargon will begin to reveal its usefulness, usually as...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image