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Learning C# by Developing Games with Unity 3D Beginner's Guide

You're reading from   Learning C# by Developing Games with Unity 3D Beginner's Guide The beauty of this book is that it assumes absolutely no knowledge of coding at all. Starting from very first principles it will end up giving you an excellent grounding in the writing of C# code and scripts.

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849696586
Length 292 pages
Edition 1st Edition
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Author (1):
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Terry Norton Terry Norton
Author Profile Icon Terry Norton
Terry Norton
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Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Making Decisions in Code 6. Using Dot Syntax for Object Communication 7. Creating the Gameplay is Just a Part of the Game 8. Developing the State Machine 9. Start Building a Game and Get the Basic Structure Running 10. Moving Around, Collisions, and Keeping Score 11. Summarizing Your New Coding Skills A. Initial State Machine files B. Completed code files for Chapters 9 and 10 C. Pop Quiz Answers Index

Writing C# statements properly

When you do normal writing, it's in the form of a sentence with a period used to end the sentence. When you write a line of code, it's called a statement with a semi-colon used to end the statement.

Note

The reason a statement ends with a semi-colon is so that Unity knows when the statement ends. A period can't be used because they are used in the Dot Syntax.

The code for a C# statement does not have to be on a single line as shown in the following example:

public int number1 = 2;

The statement can be on several lines. Whitespace and carriage returns are ignored, so if you really want to, you can write it as follows:

public
int
number1
=
2;

But I recommend you to not write your code like this because it's terrible reading code formatted like the preceding code. However, there will be times that you'll have to write long statements that will be longer than one line. Unity won't care. It just needs to see the semi-colon at the end.

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