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Learning C# by Developing Games with Unity 3D Beginner's Guide

You're reading from   Learning C# by Developing Games with Unity 3D Beginner's Guide The beauty of this book is that it assumes absolutely no knowledge of coding at all. Starting from very first principles it will end up giving you an excellent grounding in the writing of C# code and scripts.

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849696586
Length 292 pages
Edition 1st Edition
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Author (1):
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Terry Norton Terry Norton
Author Profile Icon Terry Norton
Terry Norton
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Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Making Decisions in Code 6. Using Dot Syntax for Object Communication 7. Creating the Gameplay is Just a Part of the Game 8. Developing the State Machine 9. Start Building a Game and Get the Basic Structure Running 10. Moving Around, Collisions, and Keeping Score 11. Summarizing Your New Coding Skills A. Initial State Machine files B. Completed code files for Chapters 9 and 10 C. Pop Quiz Answers Index

Time for action – create a C# script file

As our Unity project progresses, we will have several folders to organize and store all of our C# files.

  1. Create a new Unity project and name it as State Machine.
  2. Right-click on in the Project tab and create a folder named Code.
  3. Right-click on the Code folder and a create a folder named Scripts.
  4. In the Scripts folder, create a C# Script.
  5. Immediately rename NewBehaviourScript to LearningScript.
    Time for action – create a C# script file

What just happened?

We created one of the Code subfolders, named Scripts, that we will be using to organize our C# files. This folder will contain all of our Unity script files. Later we will create other C# file folders.

We also used Unity to create a C# script file named LearningScript.cs.

Introducing the MonoDevelop code editor

Unity uses an external editor to edit its C# scripts. Even though Unity can create a basic starter C# script for us, we still have to edit the script using the MonoDevelop code editor that's included with Unity.

Syncing C# files between MonoDevelop and Unity

Since Unity and MonoDevelop are separate applications, Unity will keep MonoDevelop and Unity synchronized with each other. This means that if you add, delete, or change a script file in one application, the other application will see the changes automatically.

You have been reading a chapter from
Learning C# by Developing Games with Unity 3D Beginner's Guide
Published in: Sep 2013
Publisher: Packt
ISBN-13: 9781849696586
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