Chapter 1, Discovering Your Hidden Scripting Skills and Getting Your Environment Ready, puts you at ease with writing scripts for Unity.
Chapter 2, Introducing the Building Blocks for Unity Scripts, helps you develop the skill of writing your first executable code.
Chapter 3, Getting into the Details of Variables, teaches you about creating and using C# variables, followed editing them in Unity Inspector.
Chapter 4, Getting into the Details of Methods, helps you learn more in detail about methods and how to use them to understand the importance of code blocks and the variables used in them.
Chapter 5, Lists, Arrays, and Dictionaries, introduces slightly more complex ideas of handling, lists, arrays, and dictionaries, which allow you to store many values at once.
Chapter 6, Loops, focuses on learn how to "ask" Unity to loop through a section of code and do something useful.
Chapter 7, Objects, a Container with Variables and Methods, dives into the subjects of organizing your code and object-oriented programming.
Chapter 8, Let's Make a Game! – from Idea to Development, explains how to turn an idea into a ready-to-code project and how to break down complex mechanics into pieces.
Chapter 9, Starting Your First Game, outlines transforming an idea into a real Unity project.
Chapter 10, Writing GameManager, gets you acquainted with the basics of the singleton approach and also helps you work through the gameplay loop.
Chapter 11, The Game Level, teaches how to create reusable pieces
of a level and also how to populate them to create the illusion of an endlessly running game.
Chapter 12, The User Interface, showcases how to construct and implement the user interface in our game.
Chapter 13, Collectables, outlines collectables and storing some data between Unity sessions.
Chapter 14, Enemies, assists in how to create enemies and obstacles, how to animate them and how to turn simple Game Objects into deadly objects.
Chapter 15, Audio, 3D Games, and Export, assists in implementing audio effects and music, introduces you to the fundamentals of how to create a 3D game, and finally, how we can export the game to multiple platforms.