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Learning C# 7 By Developing Games with Unity 2017

You're reading from   Learning C# 7 By Developing Games with Unity 2017 Learn C# Programming by building fun and interactive games with Unity

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Product type Paperback
Published in Dec 2017
Publisher Packt
ISBN-13 9781788478922
Length 290 pages
Edition 3rd Edition
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Author (1):
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Micael DaGraça Micael DaGraça
Author Profile Icon Micael DaGraça
Micael DaGraça
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Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – from Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables 14. Enemies 15. Audio, 3D Games, and Export

Your first game – avoiding the trap of the never–ending concept


When creating your own game, it's a pleasure to finally turn your game idea into reality and be able to play what you imagined, and let your friends play it too. In a way, it is similar to drawing: we have a clear picture in our mind of what we want to draw, and by using a pen and paper we can transmit the picture that we have in our mind into reality. But turning our vision into reality isn't easy at all, especially at the beginning, just like our first drawings, where people were represented by sticks with a circle on top to represent the head.

That is exactly what our first game will look like, simple and unfinished, but to us it will be one of the best games ever made because we created it and it was an amazing experience. The goal is to keep creating games because eventually we will start being good at it, and game after game more people will enjoy them, so don't get discouraged if your first game doesn't look as good as...

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