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Learn OpenGL

You're reading from   Learn OpenGL Beginner's guide to 3D rendering and game development with OpenGL and C++

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Product type Paperback
Published in Aug 2018
Publisher Packt
ISBN-13 9781789340365
Length 208 pages
Edition 1st Edition
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Author (1):
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Frahaan Hussain Frahaan Hussain
Author Profile Icon Frahaan Hussain
Frahaan Hussain
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Toc

Summary

In this chapter, we learned how to draw various shapes using shaders. We began by drawing a triangle and adding color to it. Then, we used the triangle concept to draw our quadrilateral and learned how to apply texture to it.

In the next chapter, we'll learn how to apply transformations such as translation and rotation to our shape, and learn to draw a cube and apply texture to it. We'll also explore the concepts of projections: Perspective and Orthographic, and how to implement those in our world.

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