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Julia 1.0 Programming Complete Reference Guide

You're reading from   Julia 1.0 Programming Complete Reference Guide Discover Julia, a high-performance language for technical computing

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Product type Course
Published in May 2019
Publisher
ISBN-13 9781838822248
Length 466 pages
Edition 1st Edition
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Author (1):
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Ivo Balbaert Ivo Balbaert
Author Profile Icon Ivo Balbaert
Ivo Balbaert
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Table of Contents (18) Chapters Close

Preface 1. Installing the Julia Platform FREE CHAPTER 2. Variables, Types, and Operations 3. Functions 4. Control Flow 5. Collection Types 6. More on Types, Methods, and Modules 7. Metaprogramming in Julia 8. I/O, Networking, and Parallel Computing 9. Running External Programs 10. The Standard Library and Packages 11. Creating Our First Julia App 12. Setting Up the Wiki Game 13. Building the Wiki Game Web Crawler 14. Adding a Web UI for the Wiki Game 15. Implementing Recommender Systems with Julia 16. Machine Learning for Recommender Systems 17. Other Books You May Enjoy

Setting Up the Wiki Game

I hope you're excited about Julia by now. The friendly, expressive, and intuitive syntax, the powerful read-eval-print loop (REPL), the great performance, and the richness of both built-in and third-party libraries are a game-changing combination for data science in particular—and programming in general. 

The foundation we've laid in the previous chapters are now strong enough to allow us to develop pretty much any kind of program using Julia. Hard to believe? Well, here's the proof—in the next three chapters, we'll develop a web-based game with Julia!

It will follow the narrative of the internet-famous Six Degrees of Wikipedia. If you've never heard of it, the idea is that any two articles on Wikipedia can be connected, using only the links on the pages, in six clicks or fewer. It is also called six degrees...

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