Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletter Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
jQuery Game Development Essentials

You're reading from   jQuery Game Development Essentials Learn how to make fun and addictive multi-platform games using jQuery with this book and ebook.

Arrow left icon
Product type Paperback
Published in Apr 2013
Publisher Packt
ISBN-13 9781849695060
Length 244 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Selim Arsever Selim Arsever
Author Profile Icon Selim Arsever
Selim Arsever
Arrow right icon
View More author details
Toc

Table of Contents (17) Chapters Close

jQuery Game Development Essentials
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. jQuery for Games 2. Creating Our First Game FREE CHAPTER 3. Better, Faster, but not Harder 4. Looking Sideways 5. Putting Things into Perspective 6. Adding Levels to Your Games 7. Making a Multiplayer Game 8. Let's Get Social 9. Making Your Game Mobile 10. Making Some Noise Index

Tile maps


Tile maps are a very common tool for making lots of games. The idea behind it is that most levels are made of similar parts. The ground, for example, is likely to repeat itself a lot, with a few variations; there will be a few kinds of different trees repeated many times, and a few items such as stones and flowers or grass will appear many times, represented by the exact same sprite.

This means that using one big image to describe your level is not the most efficient solution size-wise. What you really want is to be able to give a list of all the unique elements and then describe how they are combined to generate your level.

Tile maps are the simplest implementation of this. They add a constraint though; all elements must be of the same size and placed on a grid. If you can work with those constraints, this solution becomes very efficient; that's the reason why so many old games were created with it.

We will start by implementing a very naive version of it and then show, at the end...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image