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haXe 2 Beginner's Guide

You're reading from   haXe 2 Beginner's Guide Develop exciting applications with this multi-platform programming language

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Product type Paperback
Published in Jul 2011
Publisher
ISBN-13 9781849512565
Length 288 pages
Edition Edition
Languages
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Toc

Table of Contents (21) Chapters Close

haxe 2
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting to know haXe FREE CHAPTER 2. Basic Syntax and Branching 3. Being Cross-platform with haXe 4. Understanding Types 5. The Dynamic Type and Properties 6. Using and Writing Interfaces, Typedefs, and Enums 7. Communication Between haXe Programs 8. Accessing Databases 9. Templating 10. Interfacing with the Target Platform 11. A Dynamic Website Using JavaScript 12. Creating a Game with haXe and Flash Pop Quiz Answers Index

Chapter 3. Being Cross-platform with haXe

Targeting different platforms with the same code-base.

This chapter is about how to target several platforms from the same haXe code – the thing that haXe is known for.

haXe allows us to target several platforms; so, you may want to take advantage of this feature to be able to use your applications or libraries on several platforms. Unfortunately, there are some drawbacks, but don't worry, we will go through them and see how to work around them.

In this chapter, we will:

  • See what is cross-platform in the standard library

  • Talk about platform-specific packages

  • Learn about their specificities

  • Learn about conditional compilation

So, not only are we going to talk about being cross-platform, but also about platform-specific things. So, if you're ready, let's get started!

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