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Hands-On System Programming with C++

You're reading from   Hands-On System Programming with C++ Build performant and concurrent Unix and Linux systems with C++17

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Product type Paperback
Published in Dec 2018
Publisher Packt
ISBN-13 9781789137880
Length 552 pages
Edition 1st Edition
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Author (1):
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Dr. Rian Quinn Dr. Rian Quinn
Author Profile Icon Dr. Rian Quinn
Dr. Rian Quinn
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Table of Contents (16) Chapters Close

Preface 1. Getting Started with System Programming FREE CHAPTER 2. Learning the C, C++17, and POSIX Standards 3. System Types for C and C++ 4. C++, RAII, and the GSL Refresher 5. Programming Linux/Unix Systems 6. Learning to Program Console Input/Output 7. A Comprehensive Look at Memory Management 8. Learning to Program File Input/Output 9. A Hands-On Approach to Allocators 10. Programming POSIX Sockets Using C++ 11. Time Interfaces in Unix 12. Learning to Program POSIX and C++ Threads 13. Error – Handling with Exceptions 14. Assessments 15. Other Books You May Enjoy

Beginning with POSIX sockets

Unfortunately, C++ does not contain a native networking library (something that will hopefully be addressed with C++20). For this reason, POSIX sockets are needed to perform networking with C++. The POSIX sockets API defines an API for sending and receiving network packets using the standard, Unix file-descriptor paradigm. When programming with sockets, both a server and a client must be created. Servers are responsible for binding a specific port to the socket protocol that is being developed by the user of the sockets library. Clients are any other application that is connected to a previously-bound port. Both servers and clients have their own IP addresses.

When programming sockets, besides picking address types, such as IPv4 versus IPv6, typically the programmer must also choose between UDP versus TCP. UDP is a connectionless protocol that provides...

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