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Hands-On Design Patterns with C++

You're reading from   Hands-On Design Patterns with C++ Solve common C++ problems with modern design patterns and build robust applications

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Product type Paperback
Published in Jul 2023
Publisher Packt
ISBN-13 9781804611555
Length 626 pages
Edition 2nd Edition
Languages
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Author (1):
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Fedor G. Pikus Fedor G. Pikus
Author Profile Icon Fedor G. Pikus
Fedor G. Pikus
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Table of Contents (26) Chapters Close

Preface 1. Part 1: Getting Started with C++ Features and Concepts
2. Chapter 1: An Introduction to Inheritance and Polymorphism FREE CHAPTER 3. Chapter 2: Class and Function Templates 4. Chapter 3: Memory and Ownership 5. Part 2: Common C++ Idioms
6. Chapter 4: Swap – from Simple to Subtle 7. Chapter 5: A Comprehensive Look at RAII 8. Chapter 6: Understanding Type Erasure 9. Chapter 7: SFINAE, Concepts, and Overload Resolution Management 10. Part 3: C++ Design Patterns
11. Chapter 8: The Curiously Recurring Template Pattern 12. Chapter 9: Named Arguments, Method Chaining, and the Builder Pattern 13. Chapter 10: Local Buffer Optimization 14. Chapter 11: ScopeGuard 15. Chapter 12: Friend Factory 16. Chapter 13: Virtual Constructors and Factories 17. Chapter 14: The Template Method Pattern and the Non-Virtual Idiom 18. Part 4: Advanced C++ Design Patterns
19. Chapter 15: Policy-Based Design 20. Chapter 16: Adapters and Decorators 21. Chapter 17: The Visitor Pattern and Multiple Dispatch 22. Chapter 18: Patterns for Concurrency 23. Assessments 24. Index 25. Other Books You May Enjoy

Chapter 16, Adapters and Decorators

  1. The Adapter is a very general pattern that modifies an interface of a class or a function (or a template, in C++) so it can be used in a context that requires a different interface but similar underlying behavior.
  2. The Decorator pattern is a more narrow pattern; it modifies the existing interface by adding or removing behavior but does not convert an interface into a completely different one.
  3. In the classic OOP implementation, both the decorated class and the Decorator class inherit from a common base class. This has two limitations; the most important one is that the decorated object preserves the polymorphic behavior of the decorated class but cannot preserve the interface that is added in a concrete (derived) decorated class and was not present in the base class. The second limitation is that the Decorator is specific to a particular hierarchy. We can remove both limitations using the generic programming tools of C++.
  4. In general...
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