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Hands-On Design Patterns with C++

You're reading from   Hands-On Design Patterns with C++ Solve common C++ problems with modern design patterns and build robust applications

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Product type Paperback
Published in Jan 2019
Publisher Packt
ISBN-13 9781788832564
Length 512 pages
Edition 1st Edition
Languages
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Author (1):
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Fedor G. Pikus Fedor G. Pikus
Author Profile Icon Fedor G. Pikus
Fedor G. Pikus
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Table of Contents (21) Chapters Close

Preface 1. An Introduction to Inheritance and Polymorphism FREE CHAPTER 2. Class and Function Templates 3. Memory Ownership 4. Swap - From Simple to Subtle 5. A Comprehensive Look at RAII 6. Understanding Type Erasure 7. SFINAE and Overload Resolution Management 8. The Curiously Recurring Template Pattern 9. Named Arguments and Method Chaining 10. Local Buffer Optimization 11. ScopeGuard 12. Friend Factory 13. Virtual Constructors and Factories 14. The Template Method Pattern and the Non-Virtual Idiom 15. Singleton - A Classic OOP Pattern 16. Policy-Based Design 17. Adapters and Decorators 18. The Visitor Pattern and Multiple Dispatch 19. Assessments 20. Other Books You May Enjoy

Summary

The swap functionality in C++ is used to implement several important patterns. The most critical one is the copy-and-swap implementation of exception-safe transactions. All standard library containers, and most other STL objects, provide the swap member function that is fast and, when possible, does not throw exceptions. User-defined types that need to support swap should follow the same pattern. Note, however, that implementing a non-throwing swap function usually requires an extra indirection and goes against several optimization patterns. In addition to the member function swap, we have reviewed the use and the implementation of the non-member swap. Given that std::swap is always available, and can be called on any copyable or movable objects, the programmer should take care to implement a non-member swap function too, if a better way to swap exists for a given type...

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