In this chapter, we look at how to take advantage of the Gameplay Debugger for testing our AI systems. In particular, we looked at the default Categories and Extensions of the Gameplay Debugger, how they work, and which kind of information they display.
Then, we saw how it is possible to extend the Gameplay Debugger by creating a new Category and a new Extension within a Plugin. As a result, we unlocked great potential for debugging our own systems.
In the next chapter, we will explore AI in Games further, and see what's beyond.