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Going the Distance with Babylon.js

You're reading from   Going the Distance with Babylon.js Building extensible, maintainable, and attractive browser-based interactive applications using JavaScript

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Product type Paperback
Published in Sep 2022
Publisher Packt
ISBN-13 9781801076586
Length 426 pages
Edition 1st Edition
Languages
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Author (1):
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Josh Elster Josh Elster
Author Profile Icon Josh Elster
Josh Elster
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Building the Application
2. Chapter 1: The Space-Truckers Operation Manual FREE CHAPTER 3. Chapter 2: Ramping up on Babylon.js 4. Chapter 3: Establishing the Development Workflow 5. Chapter 4: Creating the Application 6. Chapter 5: Adding a Cut Scene and Handling Input 7. Part 2: Constructing the Game
8. Chapter 6: Implementing the Game Mechanics 9. Chapter 7: Processing Route Data 10. Chapter 8: Building the Driving Game 11. Chapter 9: Calculating and Displaying Scoring Results 12. Chapter 10: Improving the Environment with Lighting and Materials 13. Part 3: Going the Distance
14. Chapter 11: Scratching the Surface of Shaders 15. Chapter 12: Measuring and Optimizing Performance 16. Chapter 13: Converting the Application to a PWA 17. Chapter 14: Extended Topics, Extended 18. Index 19. Other Books You May Enjoy

Converting the Application to a PWA

Over the course of the last couple of chapters, it may have started to become clear that we are closing in on the end of our journey. Passing through the sweeping, vast countryside that is Babylon.js, we’ve seen and done much, and Space-Truckers is a functionally complete game thanks to our efforts. Now, we have one last stretch on the highway to cover in this chapter before we hit the off-ramp to the side-streets of Chapter 14, Extended Topics, Extended chapter.

Just because we’re close to the end doesn’t mean we are there yet – close doesn’t count when it comes to Space-Truckers or orbital mechanics, only horseshoes and hand grenades. We’ve still got some road ahead of us, Space-Trucker, and there’s still time before we hit the limit on our hours of service, so let’s drive!

In this chapter, we are going to expose the intersection between Babylon.js and Progressive Web Applications (PWAs...

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