The previous projects in this book have been designed in 2D space. This is intentional, in order to introduce the various features and concepts of Godot while keeping the projects' scopes limited. In this chapter, you'll venture into the 3D side of game development. For some, 3D development feels significantly more difficult to manage; for others, it is more straightforward. In either case, there is certainly an additional layer of complexity for you to understand.
If you've never worked with any kind of 3D software before, you may find yourself encountering many new concepts. This chapter will explain them as much as possible, but remember to refer to the Godot documentation whenever you need a more in-depth understanding of a particular topic.
The game you'll make in this chapter is called Minigolf. This will consist of a small customizable course...