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Getting Started with React VR

You're reading from   Getting Started with React VR Build immersive Virtual Reality apps for the web with React

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781788476607
Length 294 pages
Edition 1st Edition
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Author (1):
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John Gwinner John Gwinner
Author Profile Icon John Gwinner
John Gwinner
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Table of Contents (13) Chapters Close

Preface 1. What is Virtual Reality, Really? 2. Flatland and Beyond: VR Programming FREE CHAPTER 3. 3D or Reality in Dimensions Other than X and Y 4. The React VR Library 5. Your First VR App 6. Working with Poly and the Gon Family 7. Sitting Down with a (Virtual) Teapot 8. Breath Life in Your World 9. Do It Yourself – Native Modules and Three.js 10. Bringing in the Real Live World 11. Take a Walk on the Wild Side 12. Publishing Your App, and Where to Go from Here

Now that we've gotten it published, what's next

Once we've gotten our realities built, what do we do? Where do we go?

You wouldn't be reading this book if you didn't have some idea of some kind of VR experience to build. I encourage you to play and experiment. You can even try things that you've heard are bad (such as moving points of view).

When VR started exploding again, I was briefly somewhat disgruntled; most of the things that I'd done in the generation of VR before seemed to have been forgotten; people thought "VR UIs are new!". All the while VR academic literature is literally decades old, discussing perceptual effectiveness and VR UIs, just for one area of VR.

However, this is not a bad thing. If the people flooding into VR can come up with some fresh new idea, maybe that will be the "Killer App" that everyone is...

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