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Gamification with Unity 5.x

You're reading from   Gamification with Unity 5.x Build exhilarating gaming experiences using a wide range of game elements in Unity 5.x

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Product type Paperback
Published in Nov 2016
Publisher Packt
ISBN-13 9781786463487
Length 328 pages
Edition 1st Edition
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Author (1):
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Lauren S. Ferro Lauren S. Ferro
Author Profile Icon Lauren S. Ferro
Lauren S. Ferro
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Table of Contents (11) Chapters Close

Preface 1. The Anatomy of Games 2. Who or What Am I? Understanding the Player FREE CHAPTER 3. An Engaged Player is a Happy Player 4. Organized Chaos - Getting Ideas Out of Your Head and on to Paper 5. Sculpting the Conceptual Beast 6. Breathing Life into Your First Creation - Creating and Importing Assets for Your Application 7. Get Your Motor Running 8. Break, Destroy, and Rebuild - the Art of Playtesting and Iteration 9. Graduating Your Project to Completion 10. Being the Best That You Can Be!

Tools for prototyping in Unity


In the following sections, we will explore the different kinds of tools that Unity offers to develop prototypes. By following these simple steps, you can get basic components into your prototype and get key functionality happening.

Placeholder sprites

One of the best ways to distinguish between different elements in the scene, when we don't have the assets yet, is still visually. In fact, using temporary assets can be a handy and rapid way to understand the general look of the game. Therefore, we can use different shapes and colors.

From Unity 5.3, there is the possibility to have some shapes for sprites built in. You can have access to them by navigating to Asset | Create | Sprites. As you can see from the following screenshot, we have different options to choose from:

Unity will create some new assets in your Project view, as shown here:

They can be then imported into the Scene view:

If you need a custom number of edges for your polygon, you can select it...

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