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Gamification with Unity 5.x

You're reading from   Gamification with Unity 5.x Build exhilarating gaming experiences using a wide range of game elements in Unity 5.x

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Product type Paperback
Published in Nov 2016
Publisher Packt
ISBN-13 9781786463487
Length 328 pages
Edition 1st Edition
Languages
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Concepts
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Author (1):
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Lauren S. Ferro Lauren S. Ferro
Author Profile Icon Lauren S. Ferro
Lauren S. Ferro
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Table of Contents (11) Chapters Close

Preface 1. The Anatomy of Games 2. Who or What Am I? Understanding the Player FREE CHAPTER 3. An Engaged Player is a Happy Player 4. Organized Chaos - Getting Ideas Out of Your Head and on to Paper 5. Sculpting the Conceptual Beast 6. Breathing Life into Your First Creation - Creating and Importing Assets for Your Application 7. Get Your Motor Running 8. Break, Destroy, and Rebuild - the Art of Playtesting and Iteration 9. Graduating Your Project to Completion 10. Being the Best That You Can Be!

Improving your skills once you have finished this book

Learning about the uses of gamification do not have to stop with his book. There are so many different resources available that extend what you have learned in this book as well as how to apply them. Here is a list of ways that you can go about extending your knowledge.

Tip

As a game design exercise, try using different techniques that have been described in this book to develop ideas to the previous suggestions within each context.

Become a researcher

You don't need a degree to research. Believe it or not, there are a lot of papers that are available that talk about new and innovative ways of creating game-like experiences. Not just papers, but conferences can also be great ways to get your game noticed too, especially if you're targeting areas such as STEM learning or health. They can be a bit expensive (in some cases, conference fees alone can range from $100-$600) depending on when, where, and how long they run for. However...

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