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Game Programming using Qt 5 Beginner's Guide

You're reading from   Game Programming using Qt 5 Beginner's Guide Create amazing games with Qt 5, C++, and Qt Quick

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Product type Paperback
Published in Apr 2018
Publisher
ISBN-13 9781788399999
Length 714 pages
Edition 2nd Edition
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Author (1):
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Pavel Vladimirovich Strakhov Pavel Vladimirovich Strakhov
Author Profile Icon Pavel Vladimirovich Strakhov
Pavel Vladimirovich Strakhov
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Table of Contents (18) Chapters Close

Preface 1. Introduction to Qt 2. Installation FREE CHAPTER 3. Qt GUI Programming 4. Custom 2D Graphics with Graphics View 5. Animations in Graphics View 6. Qt Core Essentials 7. Networking 8. Custom Widgets 9. OpenGL and Vulkan in Qt applications 10. Scripting 11. Introduction to Qt Quick 12. Customization in Qt Quick 13. Animations in Qt Quick Games 14. Advanced Visual Effects in Qt Quick 15. 3D Graphics with Qt 16. Pop quiz answers
17. Other Books You May Enjoy

Optimization

When adding many items to a scene or using items with complex paint() functions, the performance of your application may decrease. While default optimizations of Graphics View are suitable for most cases, you may need to tweak them to achieve better performance. Let's now take a look at some of the optimizations we can perform to speed up the scene.

A binary space partition tree

The scene constantly keeps a record of the position of the item in its internal binary space partition tree. Thus, on every move of an item, the scene has to update the tree, an operation that can become quite time-consuming, and also memory consuming. This is especially true of scenes with a large number of animated items. On the...

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