The following section outlines the primary character/vehicle states:
- Idle: The idle state of the vehicle is an animation cycle that shows the chassis vibrating from the roaring engine and the taillights blinking.
- Speeding: The speeding state has an animation cycle of the wheels turning.
- Slowing: The slowing animation slows down the wheels and flashes the taillights.
- Turning: The turning state has an animation of the vehicle tilting and moving toward the direction of the nearest track.
- Braking: The braking animation will make the vehicle tilt and slide sideways on a forward trajectory. This state is activated only once the player crosses the finishing line.
- Shaking: The shaking animation rises in intensity as the handling capacity of the vehicle is reduced at top speeds.
- Flipping: The flipping animation flips the vehicle forward when it collides with a roadblock obstacle.
- Sliding: The sliding animation turns the vehicle sideways and slides in a forward...