Right now, our ambient audio is missing those physical characteristics of natural sound that we understand as early and late reflections off the environment. As we did before, we want to add a reverb or echo effect in order to provide that natural sound quality.
However, before we get into the exercise of doing that, it will be helpful for us to understand how the signal routing in FMOD works. If you recall, we already went over this for the mixer, so let's break down how this looks using the FMOD interface here:
Signal flow through the FMOD interface
The interface screen shows how the signal is routed through the event editor. This is just the first half of the routing and we will cover how signals are routed through the mixer later. For now, let's break down what each step is:
- Sound file or Module -> Audio track: The sound is first routed...