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Exploring Experience Design

You're reading from   Exploring Experience Design Fusing business, tech, and design to shape customer engagement

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Product type Paperback
Published in Aug 2017
Publisher
ISBN-13 9781787122444
Length 400 pages
Edition 1st Edition
Concepts
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Author (1):
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Ezra Schwartz Ezra Schwartz
Author Profile Icon Ezra Schwartz
Ezra Schwartz
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Table of Contents (20) Chapters Close

Title Page
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Customer Feedback
Dedication
Preface
1. Experience Design - Overview FREE CHAPTER 2. The Experience Design Process 3. Business and Audience Context 4. The User and Context of Use 5. Experience - Perception, Emotions, and Cognition 6. Experience Design Disciplines 7. The Design Team 8. Delight and Engagement 9. Tying It All Together - From Concept to Design 10. Design Testing 11. The Design Continuum

Team configurations


Flow diagrams that model the typical design process depict a neat and orderly procession of boxes and arrows depicting the transition of the design process from phase to phase - start to end. In practice, the team often needs to constantly shift focus, improvise, and deal with stressful timelines and difficulties. The work can be very stressful at times, but it is interesting, challenging, and rewarding.

The size of teams varies with the size of the organization one works in. From a "team of one"--a single individual freelancer who offers their services on a temporary basis, to design departments within large organizations.

As an experience designer or developer, one typically works throughout their career--by choice, opportunity, or need--in one or more of the common settings:

  • Freelancer - a team of one: Individual designers offer their services, typically on a project-by-project basis. Industries and projects change based on whatever work is available, or the designer...
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