Summary
We have covered various aspects of VR development in Unity in this chapter. We started by discussing the importance of structuring C# code and understanding its syntax to make it clear, concise, and easily understandable for others. We also learned about the Unity Event System and how it can be used to trigger events with input actions, which is essential for VR development.
Next, we learned how to create portals that can transport us to another scene in Unity. We achieved this by using triggers and colliders to detect when the player enters a certain area, allowing us to load a new scene and move the player to that location. We also created a prefab variant for our portal scenes to make it easier to add them to our game.
We then explored the C# code required to make the portals work. We created a new C# script called PortalSceneManager
that handles the transition between scenes. This script includes a public scene asset, which allows us to select the scene we want to...