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CryENGINE 3 Game Development: Beginner's Guide

You're reading from   CryENGINE 3 Game Development: Beginner's Guide Discover how to use the CryENGINE 3 free SDK, the next-generation, real-time game development tool with this book and ebook.

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849692007
Length 354 pages
Edition 1st Edition
Languages
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Table of Contents (18) Chapters Close

CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Introducing the CryENGINE 3 Free SDK 2. Breaking Ground with Sandbox FREE CHAPTER 3. Playable Levels in No Time 4. I'm a Scripter, Not a Coder 5. C++ and Compiling Your Own Game Code 6. User Interface and HUD Creation with Flash 7. Creating Assets for the CryENGINE 3 8. Creating Real-time Cutscenes and Cinematic Events 9. Immersion through Audio Design 10. Preparing to Share Your Content Pop Quiz Answers Index

Time for action - place a basic AI entity


Let's now add one of the most advanced and dynamic entities available to us within the sandbox application:

  1. In the RollupBar, click on the Entity button.

  2. Under the AI folder, find the Grunt tab.

  3. Click-and-drag the entity anywhere on your terrain within the perspective viewport.

  4. Switch to game mode near their location, and the Grunt object will immediately attack you, if you are within range.

When selecting the Grunt object, you will be presented with a huge variety of properties that have been previously set in the .lua script in the Entity Properties section of the RollupBar. The default settings of the Grunt object will suffice for this example, but it is recommended that you experiment with some of the parameters available.

What just happened?

You have placed your first enemy and can now interact with them. Having characters to breathe some life into our story and game gives us tons of gameplay possibilities by simply placing them in progressive and...

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