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CryENGINE 3 Game Development: Beginner's Guide

You're reading from   CryENGINE 3 Game Development: Beginner's Guide Discover how to use the CryENGINE 3 free SDK, the next-generation, real-time game development tool with this book and ebook.

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849692007
Length 354 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (18) Chapters Close

CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Introducing the CryENGINE 3 Free SDK 2. Breaking Ground with Sandbox FREE CHAPTER 3. Playable Levels in No Time 4. I'm a Scripter, Not a Coder 5. C++ and Compiling Your Own Game Code 6. User Interface and HUD Creation with Flash 7. Creating Assets for the CryENGINE 3 8. Creating Real-time Cutscenes and Cinematic Events 9. Immersion through Audio Design 10. Preparing to Share Your Content Pop Quiz Answers Index

Time for action – adding a Console Variable to a sequence


For this example, we will add some console commands to the Track View sequence created in the Creating a new Track View sequence and Animating a camera in Track View sections of this chapter. These two sections must be completed before going forward with the following example:

  1. You should have the my_first_cutscene cutscene open in Track View and your view set to that of the camera.

  2. Right-click on the parent node of my_first_cutscene and select Add Console Variable as shown in the following screenshot:

    You will then be asked to name this Console Variable (CVAR).

    Note

    It is very important that you name the CVAR the exact name of the variable you would type into the console.

  3. For this example, set the name to e_TimeofDaySpeed. You will see it added as a track to the parent node of the sequence.

  4. Next, create a key frame on the e_TimeofDaySpeed track. Set the value of this key frame to 0.5, as shown in the following screenshot:

    What this will now...

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