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CryENGINE 3 Cookbook

You're reading from   CryENGINE 3 Cookbook Over 90 recipes written by Crytek developers for creating third-generation real-time games

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Product type Paperback
Published in Jun 2011
Publisher Packt
ISBN-13 9781849691062
Length 324 pages
Edition 1st Edition
Languages
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Authors (2):
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Sean P Tracy Sean P Tracy
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Sean P Tracy
Dan Tracy Dan Tracy
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Dan Tracy
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Table of Contents (18) Chapters Close

CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
1. CryENGINE 3: Getting Started FREE CHAPTER 2. Sandbox Basics 3. Basic Level Layout 4. Environment Creation 5. Basic Artificial Intelligence 6. Asset Creation 7. Characters and Animation 8. Creating Vehicles 9. Game Logic 10. Track View and Cut-Scenes 11. Fun Physics 12. Profiling and Improving Performance Index

Playing animations on entities in the Track View


In most cut-scenes, it is far easier to bring in authored animation on characters and even objects from a DCC tool such as 3ds Max.

To be able to play these animations back in the Track View is a valuable tool as it allows for more customization in what they want to achieve.

Getting ready

You must have created a new cut-scene in a level and added a camera to it.

How to do it...

Let's play some animation on an entity in the Track View:

  1. Add an object of interest to the scene, for the camera to focus on.

  2. In this example, you will add a human character, with a simple animation.

    Note

    For characters in cinematics, an AnimObject is used, as opposed to an AI Entity, for performance reasons. Also, because an AnimObject doesn't have AI, the AI system won't conflict/fight with the Track View system.

  3. Select the AnimObject in the RollupBar and drag it into the level. With the AnimObject selected, click Entity Properties in the RollupBar and set the string of the...

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