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CryENGINE 3 Cookbook

You're reading from   CryENGINE 3 Cookbook Over 90 recipes written by Crytek developers for creating third-generation real-time games

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Product type Paperback
Published in Jun 2011
Publisher Packt
ISBN-13 9781849691062
Length 324 pages
Edition 1st Edition
Languages
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Authors (2):
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Sean P Tracy Sean P Tracy
Author Profile Icon Sean P Tracy
Sean P Tracy
Dan Tracy Dan Tracy
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Dan Tracy
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Table of Contents (18) Chapters Close

CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
1. CryENGINE 3: Getting Started FREE CHAPTER 2. Sandbox Basics 3. Basic Level Layout 4. Environment Creation 5. Basic Artificial Intelligence 6. Asset Creation 7. Characters and Animation 8. Creating Vehicles 9. Game Logic 10. Track View and Cut-Scenes 11. Fun Physics 12. Profiling and Improving Performance Index

Creating upper body only animations


The easiest way to create assets for partial-body animation is to remove the animation channels for certain bones in the DCC App. That means that you have to create a set of special animations that influence just a limited set of bones and not the entire skeleton.

Getting ready

To complete this recipe, you must finish the Creating animation for your character recipe mentioned in the earlier sections of this chapter.

How to do it...

Let's create an upper body only animation:

  • Open up the animation cookbook_wave animation.

  • When we last exported this animation, we exported it as a full body animation. Exporting an upper body animation is much the same as exporting a full body animation. You need to select a root of a hierarchy in the skeleton and add that to the Export Bones list manually.

  • Select the Bip01 Spine bone and then click Clear List in the Bone Export options and then Add Selected. This will add the bone Bip01 Spine to the node list.

You are now ready to...

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