Debugging the AI triangulation
In this recipe, we will be showing you how you can debug the AI's triangulation through certain cvars.
Getting ready
Before we begin, you must have Sandbox 3 open
Then open
My_Level.cry
Complete the previous recipes with the basic AI
How to do it...
ai_debugdraw 1
: Shows the basic information for all AI within the level (Behaviors, Actions, Target, Stance, and so on).ai_debugdraw 74
: Shows both the interior navigation nodes as well as the terrain triangulation with the current AI navigation information (generate the AI navigation to update this information).
How it works...
Utilizing both the debug methods will allow the designers to identify where the AI is going and how the AI is utilizing the triangulation that was generated within the level.
See also
The Placing the enemy AI recipe
The Generating the AI navigation recipe
The Forbidden boundaries recipe
The Forbidden areas recipe
The Setting up the interior navigation recipe