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Construct Game Development Beginners Guide

You're reading from   Construct Game Development Beginners Guide A guide to escalate beginners to intermediate game creators through teaching practical game creation using Scirra construct with this book and ebook.

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Product type Paperback
Published in May 2012
Publisher Packt
ISBN-13 9781849516600
Length 298 pages
Edition 1st Edition
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Author (1):
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Daven Eric Bigelow Daven Eric Bigelow
Author Profile Icon Daven Eric Bigelow
Daven Eric Bigelow
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Toc

Table of Contents (16) Chapters Close

Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
1. Preface
1. Our First Look at Construct FREE CHAPTER 2. Hello World! Construct Style 3. Adding the Challenge 4. Making Noise 5. Practical Physics 6. Custom Levels 7. Platformer Revisited, a 2D Shooter 8. I'm Throwing a Grenade! 9. Our Final Moments Pop quiz Answers

Summary


We've now finished the first and largest part of our third game. In this chapter, we created the beginnings of our side-scrolling shooter game complete with multiplayer and enemies.

We first took steps for making the game multiplayer using Construct Classic's built-in control system to allow a second player to play alongside the main character. Next, we learned how to add guns and bullets into our games. We added a Pistol, Uzi, and Shotgun into our game with different behaviors between them.

Our next steps then involved creating parallax effects to give depth to our level scenery, and adding lights and shadows to our game with the built-in systems of Construct Classic. Finally, we created a new kind of enemy, which hunts the player(s) and is able to shoot back at them.

Now that we have a fully playable game, we can go on to learn how to add special weapons, such as grenades, and use pixel shader effects in Construct Classic, which is covered in our next chapter.

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