Summary
In this chapter, we've finished our third and final game by adding grenades that throw enemies around and explode with a warping distortion effect. We first learned to create bouncing grenades using events to control the Physics
behavior when colliding with regular sprites. This required manually checking for collisions, but another way to do this would be to add the Physics
behavior to all objects that the Grenade
is to collide with.
We then learned how to create an explosion flash similar to the muzzle flashes when bullets are fired. To complete the visual imagery, we went on to adding effects into the game such as distortions and warping sprites.
We explored how to move objects away from each other with events, before we finally discussed extending our game by adding additional levels, enemies, and effects.
Now that we've created our three games, we're ready to learn some additional features of Construct Classic that we haven't got to use yet and reflect on important things we've...