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Construct Game Development Beginners Guide

You're reading from   Construct Game Development Beginners Guide A guide to escalate beginners to intermediate game creators through teaching practical game creation using Scirra construct with this book and ebook.

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Product type Paperback
Published in May 2012
Publisher Packt
ISBN-13 9781849516600
Length 298 pages
Edition 1st Edition
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Author (1):
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Daven Eric Bigelow Daven Eric Bigelow
Author Profile Icon Daven Eric Bigelow
Daven Eric Bigelow
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Toc

Table of Contents (16) Chapters Close

Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
1. Preface
1. Our First Look at Construct FREE CHAPTER 2. Hello World! Construct Style 3. Adding the Challenge 4. Making Noise 5. Practical Physics 6. Custom Levels 7. Platformer Revisited, a 2D Shooter 8. I'm Throwing a Grenade! 9. Our Final Moments Pop quiz Answers

Summary


This chapter really picked up the pace from the last one, and as such we covered a lot of territory. We first learned how to code a goal post to end the game in victory for the player, before moving on to make obstacles that take away the player's life on contact.

Following that, we added a death and life system to allow the player more tries at winning, but also learned how to move enemies using events and give the player a way to beat them to add a further challenge. We finally learned how panel objects can make a HUD more interesting and easy to use

Right now, we can make a playable game, but it feels empty without any sound or music playing. Luckily, that is the topic of the next chapter.

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