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Construct 2 Game Development by Example

You're reading from   Construct 2 Game Development by Example Learn how to make games for multiple platforms with Construct 2.

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Product type Paperback
Published in Jun 2014
Publisher
ISBN-13 9781849698061
Length 230 pages
Edition 1st Edition
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Author (1):
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John Bura John Bura
Author Profile Icon John Bura
John Bura
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Table of Contents (11) Chapters Close

Preface 1. Getting Started with Construct 2 FREE CHAPTER 2. Inputs and Controls 3. Variables and Arrays 4. Game Mechanics 5. Making a Simple Shooter 6. Making a Tower Defense Game 7. Making a Puzzle Physics Game 8. Exporting Your Game A. Where to Go from Here
Index

Appendix A. Where to Go from Here

Well, that concludes the book! Thank you for reading it. If you want to see what I and my company, Mammoth Interactive, are up to, you can go to http://www.mammothinteractive.com. We are always making new and exciting games as well as other apps and content.

Let's talk about how to really make it big in the gaming industry. Now that you have learned how to make a few games, you probably want to learn more. Learning game development is just like anything else—if you want to get better at it, you have to practice. It is very similar to how a musician gets good at using an instrument, or an athlete gets good at a sport.

Imagine for a second that you were an Olympic weight lifter. The night before the competition, you decide to cram your studies in hopes of competing well the next day. As you probably guessed, this is not the way to become a good weight lifter. It takes years of practice and dedication.

Even though game development is not...

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