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Construct 2 Game Development by Example

You're reading from   Construct 2 Game Development by Example Learn how to make games for multiple platforms with Construct 2.

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Product type Paperback
Published in Jun 2014
Publisher
ISBN-13 9781849698061
Length 230 pages
Edition 1st Edition
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Author (1):
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John Bura John Bura
Author Profile Icon John Bura
John Bura
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Toc

Table of Contents (11) Chapters Close

Preface 1. Getting Started with Construct 2 FREE CHAPTER 2. Inputs and Controls 3. Variables and Arrays 4. Game Mechanics 5. Making a Simple Shooter 6. Making a Tower Defense Game 7. Making a Puzzle Physics Game 8. Exporting Your Game A. Where to Go from Here
Index

Setting up the path for the enemy


Next, we need to add the spawning green balls that are our enemy sprites, and in order to do that we need to add the Pathfinding behavior. Pathfinding sets a path from one area to another. We are going to use the Pathfinding functionality of Construct 2 to make the balls move from the start to the finish line. Add a Pathfinding behavior to the green ball, as shown in the following screenshot:

Once you have done this, go back to the event sheet and add an On start of layout event, as shown in the following screenshot:

After that, add an action. Select the BallGreen object and select Find path as the action, as shown in the following screenshot. In order to set the path, you have to first set it. You can set the path to positions of objects, inputs such as touch and mouse, and specific locations.

We have to specify where we want the path to go. Since we want the green balls to go all the way to the end of the path, we can type in End.X and End.Y, as shown in...

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