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Construct 2 Game Development by Example

You're reading from   Construct 2 Game Development by Example Learn how to make games for multiple platforms with Construct 2.

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Product type Paperback
Published in Jun 2014
Publisher
ISBN-13 9781849698061
Length 230 pages
Edition 1st Edition
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Author (1):
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John Bura John Bura
Author Profile Icon John Bura
John Bura
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Toc

Table of Contents (11) Chapters Close

Preface 1. Getting Started with Construct 2 FREE CHAPTER 2. Inputs and Controls 3. Variables and Arrays 4. Game Mechanics 5. Making a Simple Shooter 6. Making a Tower Defense Game 7. Making a Puzzle Physics Game 8. Exporting Your Game A. Where to Go from Here
Index

Adding enemies and projectiles


What we need to do now is put in an antagonist. Let's add a ball; in this case, we will just call it BallGreen. Add a projectile and make sure it isn't too big. Set the dimensions to 28 by 28 as we want it to be smaller than the walls so that it can fit and not collide. This is shown in the following screenshot:

Let's also put in a projectile. Add a purple ball, rename it Projectile, and set the Size property to 10, 10, as shown in the following screenshot:

Put the green ball on the screen so that we can now test some of the functions. Your project should look like the following screenshot:

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