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Coding Roblox Games Made Easy, Second Edition

You're reading from   Coding Roblox Games Made Easy, Second Edition Create, Publish, and Monetize your games on Roblox

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Product type Paperback
Published in Jun 2022
Publisher Packt
ISBN-13 9781803234670
Length 302 pages
Edition 2nd Edition
Languages
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Author (1):
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Zander Brumbaugh Zander Brumbaugh
Author Profile Icon Zander Brumbaugh
Zander Brumbaugh
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Table of Contents (15) Chapters Close

Preface Section I: Introduction to Roblox Development FREE CHAPTER
Introducing Roblox Development Knowing Your Work Environment Section II: Programming in Roblox
Introduction to Luau Roblox Programming Scenarios Creating an Obby Creating a Battle Royale Game Section III: The Logistics of Game Production
The Three Ms 50 Cool Things to Do on Roblox Worksheet Answers Other Books You May Enjoy
Index

Setting up the frontend

Your experience is now functionally complete with monetization implemented. The frontend of a project refers to the part of the experience that players see and interact with the most. The following steps are to beautify your stages, make your obby come to life with effects and movement, and provide visual and auditory indicators to the client to let them know when something has occurred.

Let’s start by seeing how to create effects for your obby.

Creating effects

When creating any visual effects, you want to be mostly operating on the client. This is because we want most of these effects to only appear locally (only to the client who activated the effect) for the sake of performance and to negate replication, meaning that if you want a sound to play when you collect a coin, you should be the only one hearing that sound.

To do this, you should create a new script under StarterPlayerScripts titled LocalHandler that contains the same code...

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