Using Physics Editor
In Chapter 9, Controlling Physics, you learned about Physics Engine. We can create physics bodies to use Cocos2d-x API. However, we can only create a circle shape or a box shape. Actually, you have to use complex shapes in real games. In this recipe, you will learn how to create a lot of shapes using Physics Editor.
Getting ready
Physics Editor is created by the same company that created Texture Packer. Physics Editor is a paid application. But you can use a free trial version. If you don't have it, you can download it by visiting the https://www.codeandweb.com/physicseditor
Here, you prepare the image to use this tool. Here, we will use the following image that is similar to a gear. This image's name is gear.png
.
How to do it...
First of all, you will create a physics file to use Physics Editor.
- Launch Physics Editor. Then, drag the image
gear.png
to the left pane. - Click on the shaper tracer icon that is the third icon from the left in the tool bar. The shaper...