Summary
In this chapter, we learned how the Unreal Engine UI works and how to move inside the Level Viewport. We discovered how the Outliner tab works, we have learned how the Details panel changes according to different assets, and we also now know what Content Browser is. You can now create and save your personal UI Layout, keep your project organized with folders and groups, and add content samples to your project. You have also learned how to add objects to the Viewport and how to transform them using a Gizmo and other transformation tools.
In the next chapter, we will discover how the Engine works and how the Engine’s folders are organized. We will also learn how to save the project correctly and how to work with levels. We will also discuss naming conventions.