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Cinder Creative Coding Cookbook

You're reading from   Cinder Creative Coding Cookbook If you know C++ this book takes your creative potential to a whole other level. The practical recipes show you how to create interactive and visually dynamic applications using Cinder which will excite and delight your audience.

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781849518703
Length 352 pages
Edition 1st Edition
Tools
Concepts
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Toc

Table of Contents (19) Chapters Close

Cinder Creative Coding Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started 2. Preparing for Development FREE CHAPTER 3. Using Image Processing Techniques 4. Using Multimedia Content 5. Building Particle Systems 6. Rendering and Texturing Particle Systems 7. Using 2D Graphics 8. Using 3D Graphics 9. Adding Animation 10. Interacting with the User 11. Sensing and Tracking Input from the Camera 12. Using Audio Input and Output Index

Building UI navigation and gesture recognition with Kinect


In this recipe we will create interactive GUI controlled with a Kinect sensor.

Tip

Since the Kinect for Windows SDK is available only for Windows, this recipe is written for Windows users only.

Getting ready

In this example we are using the InteractiveObject class that we covered in the Creating an interactive object that responds to the mouse recipe from Chapter 10, Interacting with the User.

Download and install the Kinect for Windows SDK from http://www.microsoft.com/en-us/kinectforwindows/.

Download the KinectSDK CinderBlock from GitHub at https://github.com/BanTheRewind/Cinder-KinectSdk, and unpack it to the blocks directory.

How to do it…

We will now create a Cinder application controlled with hand gestures.

  1. Include the necessary header files:

    #include "cinder/Rand.h"
    #include "cinder/gl/Texture.h"
    #include "cinder/Utilities.h"
    
    #include "Kinect.h"
    #include "InteractiveObject.h";
  2. Add the Kinect SDK using the following statement:

    using...
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