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Cardboard VR Projects for Android

You're reading from   Cardboard VR Projects for Android Develop mobile virtual reality apps using the native Google Cardboard SDK for Android

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Product type Paperback
Published in May 2016
Publisher
ISBN-13 9781785887871
Length 386 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Matt Schoen Matt Schoen
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Matt Schoen
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Toc

Table of Contents (11) Chapters Close

Preface 1. Virtual Reality for Everyone FREE CHAPTER 2. The Skeleton Cardboard Project 3. Cardboard Box 4. Launcher Lobby 5. RenderBox Engine 6. Solar System 7. 360-Degree Gallery 8. 3D Model Viewer 9. Music Visualizer Index

Setting up a new project

To build this project, we're going to use our RenderBox library created in Chapter 5, RenderBox Engine. You can use yours, or grab a copy from the downloadable files provided with this book or our GitHub repo (use the commit tagged after-ch8https://github.com/cardbookvr/renderboxlib/releases/tag/after-ch8). For a more detailed description of how to import the RenderBox library, refer to the final section, Using RenderBox in future projects, of Chapter 5, RenderBox Engine. To create a new project, perform the following steps:

  1. With Android Studio opened, create a new project. Let's name it VisualizeVR and target Android 4.4 KitKat (API 19) with an Empty Activity.
  2. Create new modules for each of renderbox, common, and core packages, using File | New Module | Import .JAR/.AAR Package.
  3. Set the modules as dependencies for the app, using File | Project Structure.
  4. Edit the build.gradle file as explained in Chapter 2, The Skeleton Cardboard Project, to compile...
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